Friday, October 26, 2012

Upgrades Needed But Money Is Tight - Computers, Math, Science ...

Down to business - windows XP doesn't mean it's a weak computer - the processor, RAM, video card and hard drive will (especially if the drive is clogged full.

If you have no idea what your PC's specs are, hit the START button, choose RUN and type "DXDIAG"

Let me know what processor you have, how much RAM and the next page should show you what video card you have - share that too if you can.

If your desktop is some sort of name-brand thing, it might have a model number easily visible - that might also help me look up what your specs are.

When I know what you have, I'll tell you what upgrades are cheapest + best. If not, I'll suggest the least expensive upgrades possible for you...

With a budget of even a 200-300, I can tell you what'll perform best!

(What can I say - it's my personal aspie obsession. Happy to help!)
_________________
If you want equality you have to *show* equality!

Source: http://www.wrongplanet.net/postt213540.html

cleveland cavaliers war horse k cups best buy we bought a zoo we bought a zoo ipad accessories

Military looks at lasers for hack-proof radio

1 day

One of the recurring challenges for the military is to send a message without anyone else listening in. Communicating via a laser could be the solution.

The Air Force Research Lab at Wright-Patterson Air Force Base in Ohio is working with Fayetteville, Ark.-based Space Photonics to develop an infrared laser system called free space optical communications. The technology is virtually hack-proof and is able to transmit much more information than other wireless signals.

Its security comes from the nature of the beam, which is so narrow that people cannot eavesdrop on it unless they?re directly in its path. This is a marked contrast to radio waves, which produce "lobes" near the point of transmission that make it possible for a hacker to listen in.

Top 5 Scariest Bioweapons: Photos

If a person does manage to get into the direct path of the laser beam transmission and then tries to "tap" it, the beam gets interrupted. This immediately alerts the sender that another person may be on the line and trying to listen in. The sender would also likely spot if another party were trying to intercept the beam and retransmit since laser systems work as "line of sight" devices.

"It's inherently secure," said Terry Tidwell, chief engineer at Space Photonics, which recently signed a deal to commercialize its technology and sell it to the Department of Defense.

Along with its security, laser communications also pack a lot of information into that narrow beam. Whereas Wi-Fi signals carry megabits every second, an infrared laser beam can carry thousands of times as much data.?

WATCH VIDEO: Therapeutic War Games Helps Iraq Vets

Several companies besides Space Photonics are building laser communications for the military. Among them is ITT Exelis, which got a $7 million contract to finish developing a ship-to-shore system for the Navy, said Gary Tarantino, director of advanced systems and innovation for the company. "We're trying to lock in the design," he said. "to optimize the automation and the corrections for atmospheric interference." By the end of next year, he said, there should be systems in place. It should have a range of about 12 miles, if one station is elevated.

Although air-based laser communications were first proposed in the 1970s, using them was expensive. Fiber optic cable, which started to come into wide use at about the same time, was a cheaper option and had a much longer range. Fiber optics can be as long as the cable, but air-based laser beams have a limit ? typically a few miles, though that can be extended to up to 120 miles if transmitted between aircraft at high altitude.

The costs began to come down with the development of cheaper, semiconductor lasers. At the same time, the proliferation of electronic devices, including smartphones, laptops and tablets, drove the need for more data capacity. What?s more laying down fiber optic cables isn't practical for the battlefield. Stationary, small-scale systems were set up in Afghanistan in the mid-2000s at Bagram Air Base. In the civilian market a number of companies built them to give more capacity to cellphone towers, in order to carry more data to the fiber network.

On the battlefield, laying down fiber optic cables isn't practical. But just like civilians, the military found itself needing to transmit lots of data, so it gave the technology another look. Stationary, small-scale systems were set up at Bagram Air Base in Afghanistan in the mid-2000s.

10 Trickiest Spy Gadgets Ever: Photos

With all the advantages lasers offer, there were also still problems. One is aiming the beam. Early systems used big receivers, or had the beam disperse so that it was several feet wide at the receiving end. Now a combination of adapting the receiver's optics and gimbals are used, in various configurations.

Space Photonics, for example, alters the orientation of the lenses so that the incoming beam always hits the receiver, allowing the gimbals to turn it to do the "coarse" alignment and the optic to do the rest. Exelis' method relies more on the gimbals. AOptix, which demonstrated a system for the Air Force back in 2010, uses adaptive optics, a method adopted from telescopes, to ensure the beam transmits and receives clearly.

While the 1.5 micron wavelength can transmit reasonably well, even through moist air, dense fog will reduce the range of the signal. AOptix combines their system with radio frequency transmitters as a backup.

No technology is perfect, though, and it looks as though optical communications will keep growing, as tracking systems and signal processing gets better. "You have a generation of technologies that are maturing," said Tarantino.?

--Discovery Channel

Source: http://www.nbcnews.com/technology/futureoftech/military-looks-lasers-hack-proof-radio-1C6669314

2012 nfl draft order mohamed sanu chris polk chicago bulls st louis blues rueben randle mike trout

Retailers can boost online engagement to drive holiday ecommerce ...

It is expected that American consumers will increasingly be taking to the internet over the next few months to purchase items and gifts for the holiday season.

It is expected that American consumers will increasingly be taking to the internet over the next few months to purchase items and gifts for the holiday season. For this reason, it is becoming vital for retailers to increase their online efforts to meet the needs of online shoppers and bring in more revenue for their operations.

According to a recent survey by the National Retail Federation (NRF), 51.8 percent of shoppers stated they plan to go online to buy items and services from retailers for the holiday season. Last year, only 46.7 percent of consumers said they were using the internet to purchase products from retailers. Of those that are going online, the respondents said they would complete 38.8 percent of their holiday shopping through ecommerce sites this year. Separate research from the NRF estimates that online holiday sales will bring in around $96 billion this year, representing a 12 percent increase from last year.

To increase their online sales during the holiday season, retailers can focus on increasing digital engagement with shoppers, writes Kyle Priest in an article for Independent Retailer. As smartphones and tablets are now being used at purchasing tools, businesses should turn their attention to making their online storefronts more interactive for consumers. This can ultimately lead to increased sales and higher customer satisfaction, states Priest.

Source: http://www.retailpro.com/community/blog/index.php/2012/10/25/retailers-can-boost-online-engagement-to-drive-holiday-ecommerce/

the vow review luol deng culkin wooly mammoth no child left behind no child left behind neurofibromatosis

lern2play Resources and Information. This website is for sale!

By using our site, you consent to this privacy policy: This website allows third-party advertising companies for the purpose of reporting website traffic, statistics, advertisements, "click-throughs" and/or other activities to use Cookies and /or Web Beacons and other monitoring technologies to serve ads and to compile anonymous statistics about you when you visit this website. Cookies are small text files stored on your local internet browser cache. A Web Beacon is an often-transparent graphic image, usually no larger than 1 pixel x 1 pixel that is placed on a Web site. Both are created for the main purpose of helping your browser process the special features of websites that use Cookies or Web Beacons. The gathered information about your visits to this and other websites are used by these third party companies in order to provide advertisements about goods and services of interest to you. The information do not include any personal data like your name, address, email address, or telephone number. If you would like more information about this practice and to know your choices about not having this information used by these companies, click here.

Source: http://feeds.feedburner.com/lern2play

winning mega million numbers bruce weber boston globe google maps 8 bit mirror mirror robyn texas relays

?HISTORY? | Keywords for Video Game Studies GIG Session, Nov. 8 ...

The Keywords for Video Game Studies graduate interest group?s (GIG) second event of the Autumn Quarter is on Thursday, November 8, 1:30-3:30 PM, in Communication 202. ?This is our second public reading group/workshop of the year and will focus on the gaming term ?History.?

The Keywords for Video Game Studies working group, in collaboration with the Critical Gaming Project at the University of Washington, is supported by the Simpson Center for the Humanities.

What to Expect

The format for the reading group/workshop is simple: read, play, gather, discuss. ?(And share in some refreshments.) ?Though our immediate audience is graduate students, our goal is to bring together people from a variety of fields and from all different points in their academic careers who have an interest in video game studies. ?The reading group/workshop format allows us to frame the discussion with a handful of short essays, a few key games, and the rest is up to participants to tease out the issues and angles related to the day?s key word.

What to Read

We hope everyone can read and come prepared to discuss the following essays:

If you have a UWNetID, you can find copies of each essay on e-reserve. ?If you do not have access to UW e-reserves, please contact us and we?ll work something out.

What to Play

Though we will undoubtedly talk about many different games, we have selected the following games to serve as common points of reference for our discussion:

What to Discuss

The second session for the 2012-2013 Keywords for Video Game Studies graduate interest group will focus broadly on the topic of ?HISTORY.? ?Focusing on this keyword immediately presents a decision for critical focus between the history of ?video games? or how they engage in and comment on human history? ?In the case of the former we are presented with what Ian Bogost would call a ?mess.? ??We can easily identify various micro-histories: of video game media, of platforms, of market genres, of engines, of communities and virtual worlds, and so on.? Part of the difficulty here is the impossibility of conceiving of Tennis for Two, Plants vs. Zombies, MYST, Pac Man, Bejeweled, Dance Dance Revolution, Braid, Skyrim, Street Fighter II, Angry Birds, Oregon Trail, and The Secret World as a comprising a uniform ?artistic medium,? despite valiant efforts by Mark J.P. Wolf and others.

In the case of focusing on video games engaging in history we?re confronted with another wonderful multiplicity in which we can talk about SuperColumbineMassacreRPG and September 12 and historical events, Spore and models of cosmic history, Fallout and Deus Ex and alternate histories, CIV4 and world history, World of Warcraft and Second Life and virtual histories, and even player histories within game worlds captured via mnemonic systems like in-game play galleries, journals, save games, and achievement and player profiling systems.

Although we may engage many of these aspects of history in gaming in our discussion we would like to channel our critical energy initially on more manageable set of questions:

  • How do games that use human history as their conceit comment on and model those histories? ?Is history integral to the game, or is it simply a skin? ?If the latter, can we see ways in which the historical context may be working with or against the game?
  • Are there novel ways in which video games relate to their own histories (on the level of ?games,? genres, or even internally within sequels)? ?What do the assumptions about what is important to record and when tell you about the values of the game/game world?
  • What about platform studies, which attempts to track the material history of video games? ?What is gained from these excavations of hardware, code, marketing campaigns, and consumer cultures? ?What is overlooked or lost?
  • How might we think across these questions? ?How might we engage the intersections of these different domains and definitions of history?

Feel free to comment on these here or add your own questions. ?Either way, come be a part of our discussion Thursday, November 8, 1:30-3:30 in CMU 202.

Source: https://depts.washington.edu/critgame/wordpress/2012/10/history-keywords-introduction/

lisa lampanelli bronx zoo memphis grizzlies celebrity apprentice grizzlies bronx zoo crash april 30